Difference between revisions of "Story map"
Jump to navigation
Jump to search
(→Story Map Roadmap: += Theme Park Roadmap) |
m (→Story Map Roadmap: += TOC) |
||
Line 28: | Line 28: | ||
==Story Map Roadmap== | ==Story Map Roadmap== | ||
Give each slice of your {{p|story map}} a distinct name that | *Give each slice of your {{p|story map}} a distinct name that suggest its major focus and value. | ||
*Consider slivering each slice so a small number of slivers fill up a {{p|season beat}} release schedule. | |||
===Roadmap examples=== | |||
====Elderly City—for healthy & safe days==== | |||
You are building a city for the graying population. Consider the following slices (and releases): | |||
#Basic City | #Basic City | ||
#Safe City | #Safe City | ||
Line 34: | Line 39: | ||
#Bingo City | #Bingo City | ||
====Sensei—continuous distributed retrospectives==== | |||
Another roadmap example from [http://senseitool.com Sensei], a tool that facilitates fun, effective retrospectives for distributed agile teams. | Another roadmap example from [http://senseitool.com Sensei], a tool that facilitates fun, effective retrospectives for distributed agile teams. | ||
#'''Guided Retrospective''' (MVP) | #'''Guided Retrospective''' (MVP) | ||
Line 54: | Line 60: | ||
#**Track and trend multidimensional improvement | #**Track and trend multidimensional improvement | ||
====Theme Park App—for maximizers==== | |||
Yet another example of a theme park overhauling their in-park app: | Yet another example of a theme park overhauling their in-park app: | ||
#'''Smooth & Silk''' | #'''Smooth & Silk''' |
Revision as of 13:54, 17 November 2015
To create a story map
- Identify user types and roles and their goals, needs, desires, gains, and pains
- Solicit scenarios and stories—a day in the life of…
- Distill story titles, validate with users and goals
- Map out in story map
- Reemphasize the Business Vision and its expected outcome (from the PID?)
- Reiterate the Product Vision, Measurable Product Goals and output
- Unique value of initiative
- Establish either (in the column headings of the story map):
- a basic workflow or flow of activities
- Epics
- Key activities
- major components
- Feature Thinning Guidlelines (Jeff Patton)
- Make the top most row the first, smallest release.
- Minimize a release so that to reap financial and risk reduction benefits earlier.
- Top slice represents the minimal tasks needed to reach the Measurable Product Goals.
- How can you split the stories into its smallest parts?
- Can the features to support the task have
- reduced safety?
- reduced comfort?
- reduced luxury?
- options slated for a later release?
- Can the features to support the task have
- Which steps in the tasks are optional for now?
Story Map Roadmap
- Give each slice of your story map a distinct name that suggest its major focus and value.
- Consider slivering each slice so a small number of slivers fill up a season beat release schedule.
Roadmap examples
Elderly City—for healthy & safe days
You are building a city for the graying population. Consider the following slices (and releases):
- Basic City
- Safe City
- Green City
- Bingo City
Sensei—continuous distributed retrospectives
Another roadmap example from Sensei, a tool that facilitates fun, effective retrospectives for distributed agile teams.
- Guided Retrospective (MVP)
- Benefit: A guided retrospecive that tracks improvement & works for remote teams too.
- Features:
- Moderate retros locally or remotely
- Facilitates and tracks retros
- Plan and review actions and their results
- Retrospective Customization
- Benefit: Make and share your own retros
- Features:
- More built-in retro flows & visualizations
- Customizable questions and flow
- Tips for moderators
- Progress Tracking
- Benefit: Powerful & beautiful improvement visualization & reporting
- Features:
- Visualize Sprint Rating, Happiness Index, Action Results, Customer Satisfaction & more
- Custom metrics
- Track and trend multidimensional improvement
Theme Park App—for maximizers
Yet another example of a theme park overhauling their in-park app:
- Smooth & Silk
- Benefit: Snappy, fluent, and elegant beautiful experience.
- Features:
- State of the art user experience and graphics
- Actual and accurate information (directly from Sitecore CMS).
- POIs show basic daily stats.
- Full Day Thrill
- Benefit: Get the most out of your day at the park by minimizing waiting and travel time
- Features:
- Clear visual waiting times
- Discovery of hidden park pearls
- Overview of show times—never miss a show
- Zero Waiting Times
- Benefit: Never spend more than five minutes in a queue
- Features:
- Plan your park trip in advance
- Change your trip at any moment
- Go to the front of the line with priority access on your next ride
Sources
- product owner » Martien van Steenbergen's slide deck.
- Agile Product Design » Jeff Patton » The new user story backlog is a map.
- Agile Product Design » Jeff Patton » User Story Mapping » Quick Reference Guide.
- Winnipeg Agilist » Steve Rogalsky » How to create a User Story Map.
- InfoQ » Ben Linders » Product Backlogs with Process Maps or Story Maps.
- Eriksen Costa » Mapping your domain knowledge