Difference between revisions of "Story map"

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(→‎Story Map Roadmap: += Theme Park Roadmap)
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==Story Map Roadmap==
==Story Map Roadmap==
Give each slice of your {{p|story map}} a distinct name that hints its major focus and value. For example, if you are building a city for the graying population, you may consider the following slices (and releases):
*Give each slice of your {{p|story map}} a distinct name that suggest its major focus and value.
*Consider slivering each slice so a small number of slivers fill up a {{p|season beat}} release schedule.
 
===Roadmap examples===
====Elderly City—for healthy & safe days====
You are building a city for the graying population. Consider the following slices (and releases):
#Basic City
#Basic City
#Safe City
#Safe City
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#Bingo City
#Bingo City


====Sensei—continuous distributed retrospectives====
Another roadmap example from [http://senseitool.com Sensei], a tool that facilitates fun, effective retrospectives for distributed agile teams.
Another roadmap example from [http://senseitool.com Sensei], a tool that facilitates fun, effective retrospectives for distributed agile teams.
#'''Guided Retrospective''' (MVP)
#'''Guided Retrospective''' (MVP)
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#**Track and trend multidimensional improvement
#**Track and trend multidimensional improvement


====Theme Park App—for maximizers====
Yet another example of a theme park overhauling their in-park app:
Yet another example of a theme park overhauling their in-park app:
#'''Smooth & Silk'''
#'''Smooth & Silk'''

Revision as of 13:54, 17 November 2015


To create a story map

  1. Identify user types and roles and their goals, needs, desires, gains, and pains
  2. Solicit scenarios and stories—a day in the life of…
  3. Distill story titles, validate with users and goals
  4. Map out in story map
  • Reemphasize the Business Vision and its expected outcome (from the PID?)
  • Reiterate the Product Vision, Measurable Product Goals and output
    • Unique value of initiative
  • Establish either (in the column headings of the story map):
    • a basic workflow or flow of activities
    • Epics
    • Key activities
    • major components
  • Feature Thinning Guidlelines (Jeff Patton)
    • Make the top most row the first, smallest release.
    • Minimize a release so that to reap financial and risk reduction benefits earlier.
    • Top slice represents the minimal tasks needed to reach the Measurable Product Goals.
    • How can you split the stories into its smallest parts?
      • Can the features to support the task have
        • reduced safety?
        • reduced comfort?
        • reduced luxury?
        • options slated for a later release?
    • Which steps in the tasks are optional for now?

Story Map Roadmap

  • Give each slice of your story map a distinct name that suggest its major focus and value.
  • Consider slivering each slice so a small number of slivers fill up a season beat release schedule.

Roadmap examples

Elderly City—for healthy & safe days

You are building a city for the graying population. Consider the following slices (and releases):

  1. Basic City
  2. Safe City
  3. Green City
  4. Bingo City

Sensei—continuous distributed retrospectives

Another roadmap example from Sensei, a tool that facilitates fun, effective retrospectives for distributed agile teams.

  1. Guided Retrospective (MVP)
    • Benefit: A guided retrospecive that tracks improvement & works for remote teams too.
    • Features:
      • Moderate retros locally or remotely
      • Facilitates and tracks retros
      • Plan and review actions and their results
  2. Retrospective Customization
    • Benefit: Make and share your own retros
    • Features:
      • More built-in retro flows & visualizations
      • Customizable questions and flow
      • Tips for moderators
  3. Progress Tracking
    • Benefit: Powerful & beautiful improvement visualization & reporting
    • Features:
      • Visualize Sprint Rating, Happiness Index, Action Results, Customer Satisfaction & more
      • Custom metrics
      • Track and trend multidimensional improvement

Theme Park App—for maximizers

Yet another example of a theme park overhauling their in-park app:

  1. Smooth & Silk
    • Benefit: Snappy, fluent, and elegant beautiful experience.
    • Features:
      • State of the art user experience and graphics
      • Actual and accurate information (directly from Sitecore CMS).
      • POIs show basic daily stats.
  2. Full Day Thrill
    • Benefit: Get the most out of your day at the park by minimizing waiting and travel time
    • Features:
      • Clear visual waiting times
      • Discovery of hidden park pearls
      • Overview of show times—never miss a show
  3. Zero Waiting Times
    • Benefit: Never spend more than five minutes in a queue
    • Features:
      • Plan your park trip in advance
      • Change your trip at any moment
      • Go to the front of the line with priority access on your next ride

Sources