Difference between revisions of "Release strategies"

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(Zeroth version.)
 
(Extended Golden Triangle)
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See http://pareltaal.nl/gouden_driehoek for basic mechanism.
See http://pareltaal.nl/gouden_driehoek for basic mechanism.
Assumption: ‘resources’ (people & materials) remain constant and quality must comply with a minimum level.
If either time (deadline) or scope is unachievable, consider to:
*slow down to speed up—{{p|teams that finish early accelerate faster}}, {{japanese|kaizen}};
*offload some of the work to external parties;
*scale up human capacity.


Three primary release strategies:
Three primary release strategies:

Revision as of 12:34, 3 April 2013

See http://pareltaal.nl/gouden_driehoek for basic mechanism.

Assumption: ‘resources’ (people & materials) remain constant and quality must comply with a minimum level.

If either time (deadline) or scope is unachievable, consider to:

Three primary release strategies:

  1. Custom-Planned Releases—scope is function of time
  2. Fixed Release Cadence—scope is function of time
  3. Multi-Team Releases—time is function of scope;