Retrospective meeting
Revision as of 18:51, 16 September 2013 by Martien (talk | contribs) (→Refreshing: Laurens Bonnema retro)
Questions:
- What went well?
- What can be improved?
- What have we learned?
- What do we still not know?
- What still puzzles us?
- What wishes do we have?
- Which single experiment will we do (to speed up)?
Sources
Notes
Refreshing
- Also conduct retrospective meetings at other times than in between sprints.
- Consider to ‘good bad ugly’ them, and physically crushing the ‘bad’ and ‘ugly’ after having collected them, and then ‘perfection game’ the ‘good’.
- tip top each other, just like a temperature reading. Top identifies something you value in the other. Tip is a request—petition, solicitation, prayer, desire—for specific behavior of the other.
- Turn the focus outward and ask yourself, “What can we give back to our environment?”
Alternative Retrospective
Pick two of these three key focal points in mind for every retrospective:
- speed;
- fun; and
- quality.
Set the stage
- Two truths and a lie.
Gather data
- Create three swim lanes as timeline, tick marks for every week; glad, neutral, sad are typical; you can also opt for the basic five emotions + neutral, so six swim lanes in total:
- mad X-(
- sad :-(
- glad :-)
- afraid 8-[
- guilty ^_^;
- neutral :-|
- Collect events and observations in appropriate swim lane, cluster at will.
Generate insights
- Create table with three columns:
- Good—behavior and practices you want to hone.
- Bad—behavior and practices you want to improve.
- Ugly—behavior and practices you want to stop.
Decide what to do
- Split table into top and bottom halves, thus creating six cells in total:
- Top: Me/We (within team's scope).
- Bottom half: They (beyond team's scope).
@Generate measurable actions and goals in each of the six cells. @Prioritize when
- Use the Good to try and fix the Bad and Ugly.
Close the retrospective
- Help, Hinder Hypothesis; or
- ROTI.
- +/Delta