Difference between revisions of "Story writing workshop"
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So, you are in your {{p|week out of time}} during your {{p|season beat}}. | So, you are in your {{p|week out of time}} during your {{p|season beat}}. | ||
What are we going to do next season? | What are we going to do next season? Time to find out by organizing a {{p|story writing workshop}} where {{p|scenarios define the wish}} result in a big pile of titles for {{p|user stories}} that eventually end up in a comprehensive {{p|story map}} for the next {{p|development episode}} (or two). | ||
Bring in qualified people, forming a {{p|broad, deep and cross}} crew: | |||
*subject matter experts like: | |||
**{{p|product owner}}s; | |||
*actual (future) users of the product; | |||
**business analysts; | |||
**architects; | |||
**testers; | |||
*developers; | |||
*{{p|scrum master}}s, who can be of help with the process; | |||
*visioneers; | |||
*imagineers; | |||
*a fisherman and a female cellist. | |||
==Setting the stage== | ==Setting the stage== |
Revision as of 09:01, 2 July 2012
So, you are in your week out of time during your season beat.
What are we going to do next season? Time to find out by organizing a story writing workshop where scenarios define the wish result in a big pile of titles for user stories that eventually end up in a comprehensive story map for the next development episode (or two).
Bring in qualified people, forming a broad, deep and cross crew:
- subject matter experts like:
- actual (future) users of the product;
- business analysts;
- architects;
- testers;
- developers;
- scrum masters, who can be of help with the process;
- visioneers;
- imagineers;
- a fisherman and a female cellist.
Setting the stage
To set the stage, give direction, stick the following to the walls and windows:
- Unity of Purpose
- vibrant personas A1-sized paper; especially listing needs, goals, drives, wishes, and emotions like frustrations;
- theme(s) for the next version (next one or two seasons);
- kano poster
- banners of the rules for better brainstorming
Bring any other material that can provide input:
- User Manuals from the current product that can be used as example;
Atelier
Requirements for the room:
- a large room with space for twice the number of participants;
- (smooth) walls and windows that support sticking banners, Post-its and flip charts to it;
- fresh air and light from outside;
- one large table for each group of six plus or minus one
- banners with the brainstorming rules:
- give everything a chance (defer judgement);
- encourage wild ideas
Material
- plenty of:
- A6 index cards
- different sized and different colored Post-its; make sure they keep stuck to the walls…
- decorator tape (to stick anything to the walls or glass)
- one sharpie per participant
- a set of Big Ones
- highlighters
- laptops:
- record scenarios
- record user story titles
- video projector
- flip charts (one per group)
- a bicycle bell, to ring whenever someone forgets one of the rules for better brainstorming