Difference between revisions of "Story writing workshop"

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m (rules for better brainstorming)
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So, you are in your {{p|week out of time}} during your {{p|season beat}}.
So, you are in your {{p|week out of time}} during your {{p|season beat}}.


What are we going to do next season?
What are we going to do next season? Time to find out by organizing a {{p|story writing workshop}} where {{p|scenarios define the wish}} result in a big pile of titles for {{p|user stories}} that eventually end up in a comprehensive {{p|story map}} for the next {{p|development episode}} (or two).
 
Bring in qualified people, forming a {{p|broad, deep and cross}} crew:
*subject matter experts like:
**{{p|product owner}}s;
*actual (future) users of the product;
**business analysts;
**architects;
**testers;
*developers;
*{{p|scrum master}}s, who can be of help with the process;
*visioneers;
*imagineers;
*a fisherman and a female cellist.


==Setting the stage==
==Setting the stage==

Revision as of 09:01, 2 July 2012

So, you are in your week out of time during your season beat.

What are we going to do next season? Time to find out by organizing a story writing workshop where scenarios define the wish result in a big pile of titles for user stories that eventually end up in a comprehensive story map for the next development episode (or two).

Bring in qualified people, forming a broad, deep and cross crew:

  • subject matter experts like:
  • actual (future) users of the product;
    • business analysts;
    • architects;
    • testers;
  • developers;
  • scrum masters, who can be of help with the process;
  • visioneers;
  • imagineers;
  • a fisherman and a female cellist.

Setting the stage

To set the stage, give direction, stick the following to the walls and windows:

  • Unity of Purpose
  • vibrant personas A1-sized paper; especially listing needs, goals, drives, wishes, and emotions like frustrations;
  • theme(s) for the next version (next one or two seasons);
  • kano poster
  • banners of the rules for better brainstorming

Bring any other material that can provide input:

  • User Manuals from the current product that can be used as example;

Atelier

Requirements for the room:

  • a large room with space for twice the number of participants;
  • (smooth) walls and windows that support sticking banners, Post-its and flip charts to it;
  • fresh air and light from outside;
  • one large table for each group of six plus or minus one
  • banners with the brainstorming rules:
    • give everything a chance (defer judgement);
    • encourage wild ideas

Material

  • plenty of:
    • A6 index cards
    • different sized and different colored Post-its; make sure they keep stuck to the walls…
  • decorator tape (to stick anything to the walls or glass)
  • one sharpie per participant
  • a set of Big Ones
  • highlighters
  • laptops:
    • record scenarios
    • record user story titles
  • video projector
  • flip charts (one per group)
  • a bicycle bell, to ring whenever someone forgets one of the rules for better brainstorming