Difference between revisions of "Product owner"
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|'''Lose sight of the purpose behind your product.''' | |'''Lose sight of the purpose behind your product.''' | ||
:…in agile settings, scope varies, so let {{p|scenarios define outcome}} to drive the required applications, features, user roles, dependencies in a collaborative workflow. | :…in agile settings, scope varies, so let {{p|scenarios define outcome}} to drive the required applications, features, user roles, dependencies in a collaborative workflow. | ||
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|align="right" valign="top"|<span style="color:{{pearlblue}};">'''You should'''</span> | |||
|'''Identify key moments to present your results.''' | |||
:...starting with {{p|storyboard scenarios}}, demonstrate the evolving product at the end of each {{p|sprint}}, soliciting feedback from key stakeholders. Keep everyone excited and interested. Decide on how the feedback will be reflected in the {{p|product backlog}}. | |||
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|'''Involve interaction design appropriately.''' | |||
:…design the product around your users by professionals who master the art of interaction design and usability. Engineers excel in engineering, not in usability. | |||
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|'''Leverage and archive existing prototypes.''' | |||
:…to use ideas and/or other results from earlier efforts, keep them around. Explore efforts—like market research—of others in the same area. It may speed up development. | |||
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|'''Perform regular {{p|usability test}}s.''' | |||
:…regular and affordable {{p|usability test}}s where the whole team watches someone use your product are often eye-opening. Observe… Do they get it? Can they find their way around? Expect head slappers, shocks, inspiration, and passion. Brace yourself, yet do not panic. | |||
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|'''Lose sight of the purpose behind your product.''' | |||
:…in agile settings, scope varies, so let {{p|scenarios define outcome}} to drive the required applications, features, user roles, dependencies in a collaborative workflow. | |||
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|align="right" valign="top"|<span style="color:{{pearlblue}};">'''You should not'''</span> | |||
|'''Solicit feedback from too wide an audience.''' | |||
:…pleasing everyone with your work is impossible. In fact, you should not even try. It wastes the time of your best clients and annoys our staff. Please some less to please others a bit more. Ask for forgiveness for focussing on those customers we’re trying to delight. | |||
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|'''Drown in detail.''' | |||
:…perfect is the enemy of good enough.There are times later in development where you can determine detailed information or where it becomes the visual specification for the final product. Focus on relevant potentially shippable product and candid feedback instead. | |||
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Revision as of 07:23, 13 February 2012
As product owner…
You ought to | Own, elaborate and communicate the product vision
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Formulate the unity of purpose
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Limit yourself to tell what needs to be done.
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Explain why it needs to be done.
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Order product backlog items according to market and user value.
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Choose what and when to release.
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Create and garden vibrant personas.
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Prepare and refine user stories until they are ready to build.
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Groom the product backlog based on feedback and changing conditions.
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Keep a short, iterative, sustainable, and predictable design cycle.
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Perform acceptance tests to meet the criteria of ready to ship.
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You ought not to | Manage the work of others
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Tell anyone how to do their job.
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Create your product in a vacuum.
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Lose sight of the purpose behind your product.
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You should | Identify key moments to present your results.
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Involve interaction design appropriately.
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Leverage and archive existing prototypes.
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Perform regular usability tests.
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Lose sight of the purpose behind your product.
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You should not | Solicit feedback from too wide an audience.
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Drown in detail.
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