Difference between revisions of "Product"
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==Sources== | |||
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|url=http://venturebeat.com/2014/04/28/5-product-design-mistakes-you-need-to-avoid/ | |||
|site=Venture Beat | |||
|person=Dan Maccarone | |||
|title=5 product design mistakes you need to avoid | |||
}} | |||
*#YOU are not the audience | |||
*#Your initial feature-set ≠ strategy | |||
*#Don’t let the offline world dictate the digital experience | |||
*#Always collaborate to build the best products | |||
*#Stop chasing trends | |||
{{necklace | {{necklace | ||
|title=Product | |title=Product | ||
|theme=Product | |theme=Product | ||
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Latest revision as of 15:50, 2 August 2014
Sources
- Venture Beat » Dan Maccarone » 5 product design mistakes you need to avoid
- YOU are not the audience
- Your initial feature-set ≠ strategy
- Don’t let the offline world dictate the digital experience
- Always collaborate to build the best products
- Stop chasing trends
Pearls for Product
Product | Goal: | Therefore: |
---|---|---|
Product backlog | do the right things (a.k.a. effectiveness} | Create a single ordered list of items to do, with crystal clear acceptance criteria. |
Product owner | have passion and vision develop products that people want to buy | |
Product vision | provide the essential direction and focus to everyone | Capture your product vision in a concise and relevant template and use it consistently and repeatedly in all your communication. |
Scenarios define wish | get a clear picture of what users need | |
User story | be crystal clear on what who wants and why so it can be build |