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This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Disagree and commit + (Express your disagreement while committing to support the implementation of the selected option.)
- Retrospective prime directive + (Facilitate a retrospective, opening with the prime directive that everyone did the best job they could.)
- U-curve + (Find the sweet spot for best batch sizes by balancing the holding cost with the economy of scale.)
- Daily clean code + (Fix all bugs in less than a day. Aim to have a completely clean base of code at the end of every day.)
- First things first + (Focus maximum effort to get the top priority ready to release and celebrate yet another ka-ching moment.)
- Tipping point leadership + (Focus on three factors of disproportionate influence in motivating employees—kingpins, fishbowl management, and atomization.)
- Tribal learning + (Form a triad of tribal leadership based on aligned values where each person is responsible for the quality of the relationship between the other two.)
- Spectrum of views + (Form subgroups that listen to each other’s conversations to discover differences that can be integrated.)
- Six plus or minus one + (Foster teams of six plus or minus one so they excel in communication saturation and collective team knowledge.)
- Pen storm + (Generate a number of ideas and leave some white space in between for the others to embellish and augment.)
- 3 × 3 rule + (Get any three levels and any three functions into the same conversation on any issue of mutual concern.)
- Whole elephant + (Get out all the issues, find out what matters most, and only then explore any solutions and directions to resolve one or more issues.)
- Time to express yourself + (Give people time to come to grips with their feelings before focusing on action.)
- Agile architect + (Grow a system, don't build it.)
- Agile team dōjō + (Guide and coach the team through an intense weekly training program.)
- Lazy finish + (Hand-off the request to another party where it can later be retrieved and completed.)
- Daily standup + (Have a short inspect-adapt meeting, that lasts at most 15 minutes, every day.)
- Focus on focus off + (Have everyone compare words like inquiry/advocacy, dialogue/debate, conversation/argument, their meaning, and how they impact behavior.)
- Back brief + (Have others brief what they think has just been said back to the sender so you can check if the intent is well understood; clarify when needed.)
- One service deserves another + (Have the product owner crew decide which build squad will pull this item into their sprint backlog.)
- Allies experience differences + (Identify differences, make them heard, involve everyone, create subgroups exploring and integrating the differences.)
- Scrumming the scrum + (Identify the single most important accelerator at the Sprint Retrospective and remove it before the end of the next sprint.)
- Weak signals, big action + (Improve your situational awareness and take big action when weak signals elude danger.)
- Whole system in the room + (In each meeting, include all the relevant people who “ARE IN” .)
- Match people to the task + (Include all key actors in the dialogue.)
- Are in + (Include the right mix of authority, resources, expertise, information and those affected.)
- Knowledge injection + (Inject the required knowledge by hiring an external expert or coach that teaches the team to fish (rather than feeding it a fish).)
- We don’t make mistakes, we learn + (Insititutionalize failures.)
- Kanban + (Institutionalize reflection and retrospection at all levels and across all disciplines.)
- Interview & draw + (Interview the other for five muntes while sketching what you hear, using little or no words.)
- Cumulative flow diagram + (Know how to collect and interpret good data from your ‘operating system’.)
- Intent at least two levels up + (Know the intent at least two levels up and decide in favor of that general direction. Subordinate everything else.)
- Liberating constraints + (Less is more. TImebox the unknown. One guiding goal at a time.)
- Daily scrum of scrums + (Let one or more team members from each team have a short, daily meeting.)
- Just say no + (Listen to the other's request and provide an understanding “No”, along with its motivation. Find a solution and track progress.)
- Product portfolio + (Maintain a product portfolio.)
- Set of reference stories + (Maintain a set of baselined reference stories used by all squads as a benchmark for estimation.)
- Blocker waiting room + (Make blocked items stand out and move them to a special subcell in the current column, release them as soon as possible and continue working on them before pulling in new work into this column.)
- Ready to build + (Make sure any item is fully ready to implement before you start working on it.)
- Ruthlessly lovingly + (Make sure concrete and co-evolve clear values, principles and fair conventions and guidelines and uphold them ruthlessly.)
- Snapshot delivery + (Make sure that everything that comes out of the build cycle is ready to release so that you effortlessly can deploy it.)
- Meeting length proportional to agenda + (Match the gathering’s length to its agenda and goal.)
- Clarifying go-around + (Nearly always start with a go-around, giving everyone a chance to suggest a next step.)
- Story telling + (Obey the 10 commandments of story telling.)
- Only move forward + (Only promote items—never back them up to a previous state—and mark the item blocked until all earlier work completes.)
- Weighted shortest job first + (Order the items based on weighted shortest job first.)
- Foreign glimpses + (Organize a few short and effective visits to other scrum teams, preferably outside your own company.)
- Pair working + (Pair up in a master apprentice way. Or just pair.)
- Decision spectrum + (Pick the fastest decision process on the on the scale from “fast” to “well-anchored”.)
- Speed and adaptability + (Practice speedy decision-making, agility, and flexibility. Outmaneuver uncertainty.)