Property:Pearl
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Showing 75 pages using this property.
R
Release planning
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Product portfolio
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Daily clean code
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Squad
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Release strategies
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Teams that finish early accelerate faster
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Squad
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Daily scrum of scrums
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Retrospective meeting
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Retrospective prime directive
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Good bad ugly
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Perfection game
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Risk
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Cost of delay
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Real options
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Ritual dissent and assent
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Open space
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Weak signals, big action
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Ritual dissent and assent
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…
Rules for better brainstorming
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Question everything
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S
SAFe
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U-curve
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Safe space
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Tribe
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Temperature reading
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Ask for help
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Sandbox
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Minimal marketable feature
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Boom buffer
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Product owner
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Scale
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Agile at scale
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Scenarios define wish
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Scenarios define wish
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Story map
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User story
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Scrum
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Product owner
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Scrum
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Scrum master
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Scrum jumpstart
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Daily clean code
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First things first
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Start what you finish and finish what you start
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Scrum master
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Daily standup
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Product owner
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Development team
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Scrumming the scrum
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Scrumming the scrum
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Review meeting
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Popped the happy bubble
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Season beat
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Development episode
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Risk carrier decides
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Sprint
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Sense of urgency
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Change gauge
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Set of reference stories
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Relative estimation
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Development teams
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Development team
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Similarity feeds predictability
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Speed slack
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Split, slice, and sliver
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Swim plane per size
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Six plus or minus one
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Few roles
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Slave to the rhythm
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Kanban
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Sprint
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Season beat
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Slow down to speed up
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Work in progress limit
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Slack speeds up
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Snapshot delivery
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Squad
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Tribe
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Ready to release
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Spectrum of views
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Allies experience differences
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Speed and adaptability
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Plastic plan
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Ooda loop
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Spice girls question
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Start what you finish and finish what you start
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Operations review
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Leading indicator
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Sprint
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Teams that finish early accelerate faster
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Product review meeting
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Squad
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Sprint backlog
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Sprint goal
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Sprint backlog
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Sprint goal
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Squad
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Smart
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Sprint goal
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Stable team
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Community of practice
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T-shaped
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Moderate truck number
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Stage
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Pearl
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Stakeholder
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Don’t just do something, stand there!
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Start what you finish and finish what you start
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First things first
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Start what you finish and finish what you start
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Squad
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Startup’s runway
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Ooda loop
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Minimal viable product
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Pivot
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Story map
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Example mapping
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Product owner
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Story map
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Story splitter
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Daily standup
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Feature
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Kanban board
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Story telling
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Story teller
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10 commandments of storytelling
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Story structure
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Story writing workshop
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Minimal marketable feature
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Product roadmap
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Development episode
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Strategic product owner
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Product owner
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Strategic product owner
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Tactical product owner
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Systems thinking
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Intent at least two levels up
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T
Tactical product owner
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Product owner
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Development team
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Product backlog
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Teach back
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Perfection game
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Safe space
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Teach back
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Team
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Pearl
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Team charter
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Excellence guide
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Codex
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Classes of service
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Teams that finish early accelerate faster
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Scrumming the scrum
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Teams that finish early accelerate faster
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Boom buffer
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Technical debt
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Product owner
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Test-driven development
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Test-first development
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Behavior-driven development
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Acceptance test-driven development
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The Lean Startup
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Minimal viable product
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Pivot
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Validated learning
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Think big
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Big hairy audacious goal
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Toyota’s six rules
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Quality without a name
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Busy buffered bottleneck
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Service oriented organization
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Track done
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Ready to release
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Cumulative flow diagram
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Burn-down chart
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Training from the BACK of the Room!
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Myth or fact
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Graphic organizer
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Quick write
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Tribal learning
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A3 solver
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Intent at least two levels up
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Don’t just do something, stand there!
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U
U-curve
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Ka-ching a day makes product owner hurray
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Sprint
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Story map
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Unique specific tasks
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Unique specific tasks
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No guessing
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Backlog refinement meeting
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Unity of purpose
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Fit for purpose
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Unity of purpose
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Team charter
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User story
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Feature driven development
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Gherkin
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Story
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V
Vanity metrics
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Pivot
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Verb
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Active language
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Pearl language
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Vibrant persona
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Impact map
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Visual management
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Visual management
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Visual workflow
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User story
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W
Walkabout
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Proof of delivery
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Receipt
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Teach back in strolling pairs
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We don’t make mistakes, we learn
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Andon cord
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Intelligent disobedience
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Weak signals, big action
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Ritual dissent and assent
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Consent
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Web hunt
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Web hunt
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Weighted shortest job first
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Weighted shortest job first
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Whole elephant
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Whole elephant
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Common ground
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Sticky problem space
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Whole system in the room
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Don’t just do something, stand there!
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Whole elephant
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Whole system in the room
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Wiki
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Free structure
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Maximum cohesion, minimal coupling
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Wind through a tree
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Small group self-management roles
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Power of silence
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Work in progress limit
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Busy buffered bottleneck
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Cumulative flow diagram
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Swim lanes
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Writers’ workshop
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Writer's workshop
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Pattern
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Pearl
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Y
Yesterday’s weather
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First things first
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Scrumming the scrum
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Teams that finish early accelerate faster
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…
Z
Zoom-in pivot
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Innovation accounting
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Pivot
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Leap of faith
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Property:Is a pearl
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Wiki
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